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Submitted on
July 6, 2012
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FORGE UNSC CARRIER by D4RKST0RM99 FORGE UNSC CARRIER by D4RKST0RM99
So soon after the recent Iroquois here we have the UNSC Carrier, once again thats me it the red armor on the nose of the ship in the first picture (may need to squint). Sadly not as massive as the Spirit of Fire build but does have a far more elaborate interior- Crew quarters, a large bridge, two joined hanger bays and a vaulted engineering section. The ship is defended by an array of 4 portal linked Archer Missile Pods (Rocket Hogs:D) thanks to :iconhaseoyashimora: as well as most of the interior. The ship and its defenders will be threatened by a squadron of waiting banshees on the nearby cliff as the only means to board the ship using the raid game type.

This map is available on my friends fileshare here(I'm running out of room)- [link]
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:iconthe--prototype:
The--Prototype Featured By Owner Jul 12, 2012  Hobbyist General Artist
on fileshare?
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:icond4rkst0rm99:
D4RKST0RM99 Featured By Owner Jul 13, 2012  Hobbyist General Artist
soon, along with the Everest:D.
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:iconthe--prototype:
The--Prototype Featured By Owner Jul 14, 2012  Hobbyist General Artist
nice.

btw, do you think the UNSC should have put the mac cannon in the pillar of autumn instead of on the docking station? because then Emile and six would have most likely survived and meat the chief. Holland then probably would have been protected my the two Spartans from the flood in halo 1. and the chief would of had better chances in halo 2, then there is halo 3. where 117 might have had company when leaving the halo ring and going to requem. so? what are your thoughts on that?
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:icond4rkst0rm99:
D4RKST0RM99 Featured By Owner Jul 14, 2012  Hobbyist General Artist
Thats a lot of thinking lol, the MAC cannon was a stationary turret and powered by subterranean generators, no ship in the fleet could ever generate the wattage needed to keep it firing at such a high rate, their on board generators couldn't cut it, same in the case of the SMAC station as they can only be sufficiently powered by ground based generators and could never be fitted to a starship. I think that turret wasn't even as powerful as the shipboard variant that usually can bring down a covies ship's shields after several shots whereas the ground based one can only deal damage if it fires repeatedly at a weak spot, "Mass driver wont crack those shields, steady Spartan" so the only way it would work is with a very long extension cord, lol
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:iconthe--prototype:
The--Prototype Featured By Owner Jul 15, 2012  Hobbyist General Artist
daymn... you really are a hola fan aren't you? anywayz. if the UNSC had made better docking clamps... or maybe a high peak next to an entrance to the autumn... then they might of been able to re-locate the cannon and allow the last Spartans in the area to survive. if the station was going to be abandoned anyway it wouldn't matter if the station got destroys in the blast radius of the lift-off sequence, right?
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:icond4rkst0rm99:
D4RKST0RM99 Featured By Owner Jul 15, 2012  Hobbyist General Artist
thats a good point, the facility wasn't destroyed at lift off, 6 could have used the still standing MAC turret to snipe the approaching covie phantoms that eventually lead to his death.
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:iconsespider:
SEspider Featured By Owner Jul 9, 2012  Professional General Artist
Looks awesome.
How much credits do you have left in this file?
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:icond4rkst0rm99:
D4RKST0RM99 Featured By Owner Jul 9, 2012  Hobbyist General Artist
not sure, usually next to nothing, their is a glitch in the modded col walls map were if you delete enough of the coliseum walls the budget will perminatly revert to 0 so their is a lot of- delete 10- save- delete another 10-save etc,
cheers for the interest.:D
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:iconimthinkinarby:
imthinkinarby Featured By Owner Jul 7, 2012  Student Digital Artist
I love this map!! Extremely well made!
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:icond4rkst0rm99:
D4RKST0RM99 Featured By Owner Jul 8, 2012  Hobbyist General Artist
Thanks dude, hope to have more soon:D
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